This is the central tension of "Battlegrounds," and it starts immediately. Do you head out to another nearby building, hoping they aren't in the same one? Do you wait near a window, keeping an eye on the building they're in, waiting for them to leave? Do you take off running toward another nearby town, hoping for better supplies? But what about that other player? You've lost them, and they could have a killer weapon.Maybe your building has a good weapon, or maybe it has a police vest for protection.You both land around the same time, see each other, and head toward separate buildings.Let's say another player lands near you in a town. This concept of looting for resources is a panic-inducing moment right off the bat. Instead, you likely will look for supplies - and those are indoors. You could bumrush other players who land near you in an attempt to punch them to death, but you probably shouldn't. It's as though the islanders stockpiled weapons, killed each other off, and left behind everything.Īfter you land on the island, your first move is almost certainly to go indoors. Account icon An icon in the shape of a person's head and shoulders.
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